<- Journal3 min read

The Mega-Prompt Loop: Using AI to Critique My Own Games

I had an idea this morning for a cool AI-powered workflow.

Lately I've been developing a couple of video games with AI, but the quality hasn't been on par with what I was hoping to achieve. The output of the AI models looks amateurish, and I keep needing to go back to the AI to tell it what to improve.

That makes sense — AI models need very specific instructions to code exactly what you're looking to see in a game. I think this is why game development studios employ entire teams. Games often have credit rolls similar to a movie.

But with the speed AI now allows us to write code, I feel like this opens up a real opportunity for the solo game developer. From my perspective as a musician who loves video games, I can automate having an AI agent work on a game for me while I focus on other creative aspects — like music.

The Old Approach

What I was previously doing was play testing the games I've been building, then going back to the AI with mostly individual fixes. The problem is that these games have a lot of areas — mostly visual — that I want improved, and pointing them out one by one is slow.

The New Workflow

Here's what I'm trying today:

  1. Screen record gameplay of the game I'm working on.
  2. Upload the recording to an AI agent.
  3. Instruct the agent to scan the video frame by frame and pick apart flaws that make the game look like a prototype rather than a fully realized game.
  4. Have the agent draft a "mega-prompt" — a detailed, step-by-step list for the next AI agent to go in and build out or repair the game.

Initial Results

So far I'm extremely impressed. The agent went to work picking out flaws frame by frame and drafted a plan to improve the game step by step. After reviewing the plan, I fully agreed with everything it suggested.

Next, I pasted the mega-prompt into new chat windows pointed at the game directories, and the agents are now working. My plan is to repeat this process in a loop — agents improving the game while I build out other aspects of it.

I'm sure this workflow will evolve over time.

If you'd like to discuss or learn more, shoot me a note via the contact section.